Thursday, May 20, 2010
New Game to the Collection!
The collection is getting bigger slowly but surely! This week I won an auction for the highly valued Valkyire Profile. It's apparently one of the more expensive games for the PS1. I never played it and honestly know nothing about it haha. But I soon will! Looking forward to playing this game. Let me know if you've played this game and if it's any good. Later Gamers!
Tuesday, May 18, 2010
Woah....what happened?
So last post I'm talking about how I hated Wild Arms....like almost 20 hours in theres a HUGE plot twist and also sheds light on the name of the game. It may be 20 hours too late but it's re-energized my interest in this game. I actually care about the plot! We'll see if it's enough to save the game....
Also, I'm currently the highest bidder for Suikoden 2 and Valkyrie Profile , 2 of the rarest RPGs for the PS1, in a few ebay auctions. Crossing my fingers for no one raising the bids! Thanks for reading. Later Gamers!
Also, I'm currently the highest bidder for Suikoden 2 and Valkyrie Profile , 2 of the rarest RPGs for the PS1, in a few ebay auctions. Crossing my fingers for no one raising the bids! Thanks for reading. Later Gamers!
Sunday, May 16, 2010
God I hate Wild Arms
I've never seen an RPG, or game for that matter, like this. IT NEVER TELLS YOU WHAT TO DO NEXT! Usually in a good RPG it explains that the character needs to go to location X to do Y. But in Wild Arms you complete the event and that's it. No further dialog. You just explore around forever until you happen to stumble upon the next event in the game.
I got so sick of it and started using an online guide. If I never used it I'd probably still be roaming around and most likely would have stopped playing it. Whatever amount of hours it boasts to have is probably true. I'm around 16 hours or so in, but who knows how close I am to finishing it.
There are parts that thoroughly perplex me how someone is supposed to figure out without a guide. There are essential areas you need to go to that have no visible icon. There only invisible until you get close enough and then it reveals the name of the town/ dungeon. You also have to talk to random people in towns for the next part of the story to start up. Like a random guy in the bar, a mayor, etc. The crypticness knows no end!
It seriously isn't even fun anymore. Also, there are WAY too many random battles. I just wanna finish the damn thing! The puzzles are still fun, but man the whole game feels like one big puzzle.
What do I do next? Who knows!
I got so sick of it and started using an online guide. If I never used it I'd probably still be roaming around and most likely would have stopped playing it. Whatever amount of hours it boasts to have is probably true. I'm around 16 hours or so in, but who knows how close I am to finishing it.
There are parts that thoroughly perplex me how someone is supposed to figure out without a guide. There are essential areas you need to go to that have no visible icon. There only invisible until you get close enough and then it reveals the name of the town/ dungeon. You also have to talk to random people in towns for the next part of the story to start up. Like a random guy in the bar, a mayor, etc. The crypticness knows no end!
It seriously isn't even fun anymore. Also, there are WAY too many random battles. I just wanna finish the damn thing! The puzzles are still fun, but man the whole game feels like one big puzzle.
What do I do next? Who knows!
Monday, May 10, 2010
First Purchase and Crazy Ebay Auction
Hello everyone. I'm still playing through Wild Arms, about 9 hours in now. It's continuing to frustrate me but I must press on! Anyways I wanted to tell you that I've been looking on Ebay recently I made my first purchase towards completing my collection. I saw a bundle deal of Final Fantasy 8,9, and 10. It was priced lower than other auctions for just FF8 so I snagged it before someone else did!
I'm not looking to dink and dunk games one by one right now, just bundle packages that come with a lot of games or a reasonably good price. When I get back to the states I'll start looking into it more seriously. That's all the updates for now, but I did want to share a hilariously over-priced auction for Final Fantasy 7. Now I realize people might go crazy for the black disc factory seal, but take a look at this....
Um....good luck trying to sell that buddy. So if anyone sees a good deal while browsing a store or the internet let me know! Thanks for reading. Later Gamers!
I'm not looking to dink and dunk games one by one right now, just bundle packages that come with a lot of games or a reasonably good price. When I get back to the states I'll start looking into it more seriously. That's all the updates for now, but I did want to share a hilariously over-priced auction for Final Fantasy 7. Now I realize people might go crazy for the black disc factory seal, but take a look at this....
Um....good luck trying to sell that buddy. So if anyone sees a good deal while browsing a store or the internet let me know! Thanks for reading. Later Gamers!
Wednesday, May 5, 2010
Decided on Wild Arms, First Impression
First off, I changed the margins a bit to the blog. Before it was way too narrow and just unappealing. Since I tend to write a lot I figured this would be better. Let me know if you like this set up.
On to the games...So I ultimately decided on Wild Arms 1 as my next game to play. Before even playing it I thought it would have more of a "Wild West" theme to it. It has about as much of a Wild West theme to it as Final Fantasy Tactics does. One guy has a gun that they call an "Arm". That's about as Wild West as it gets, so far.
The one thing that I REALLY like about the game so far is the action puzzle-solving dynamic. There are three playable characters each with their own unique tool to use in the game. One has bombs to blow up walls, boxes, etc. One has a lighter to light candles and set things on fire as well as a pet that can move long range to hit switches. Lastly, there is a girl that has a clock that can move back time. Outside of reseting a puzzle it's kind of a pointless tool so far.
Overall the graphics are okay. They're kind of blocky in the battles, but remind me a lot of Harvest Moon characters. The back grounds are nice, but everything seems to have an earth tone to it which is a bit ugly a times. I just would like some more color.
The battle system is typical. Turn based system with each character having unique abilities to level. Although each characters' abilities can be customized and upgraded. Rudy has a gun that you can customize by adding a bigger clip size, more power, or more accuracy. Cecilia uses magic and when you obtain a "graph" item you take it to the magic shop to create a new spell. It's cool because after you create it you have the option to re-name it if you want. So far it remains to be seen if Jack's attacks are customizable.
The last thing that I want to say that's pretty annoying so far is not knowing where to go. After an event is complete and your obviously supposed to go somewhere else the game is never clear about it. You have to explore around forever, asking people and just picking up the hints about where to go next. I guess this can be seen as challenging, but after Lunar where it's very clear where to go next it's just a bit frustrating. To make matters worse there is an open world map like Final Fantasies as opposed to Lunar where the only purpose the world map serves is to select the town you go to. So it takes figuring out where to go that much longer.
So I'm only about 5 hours in and overall it's enjoyable. The story is a bit bland but I'm willing to see where it goes. The action element is enough to keep me coming back. I always look forward to puzzles. More to come soon. Later Gamers!
On to the games...So I ultimately decided on Wild Arms 1 as my next game to play. Before even playing it I thought it would have more of a "Wild West" theme to it. It has about as much of a Wild West theme to it as Final Fantasy Tactics does. One guy has a gun that they call an "Arm". That's about as Wild West as it gets, so far.
The one thing that I REALLY like about the game so far is the action puzzle-solving dynamic. There are three playable characters each with their own unique tool to use in the game. One has bombs to blow up walls, boxes, etc. One has a lighter to light candles and set things on fire as well as a pet that can move long range to hit switches. Lastly, there is a girl that has a clock that can move back time. Outside of reseting a puzzle it's kind of a pointless tool so far.
Overall the graphics are okay. They're kind of blocky in the battles, but remind me a lot of Harvest Moon characters. The back grounds are nice, but everything seems to have an earth tone to it which is a bit ugly a times. I just would like some more color.
The battle system is typical. Turn based system with each character having unique abilities to level. Although each characters' abilities can be customized and upgraded. Rudy has a gun that you can customize by adding a bigger clip size, more power, or more accuracy. Cecilia uses magic and when you obtain a "graph" item you take it to the magic shop to create a new spell. It's cool because after you create it you have the option to re-name it if you want. So far it remains to be seen if Jack's attacks are customizable.
The last thing that I want to say that's pretty annoying so far is not knowing where to go. After an event is complete and your obviously supposed to go somewhere else the game is never clear about it. You have to explore around forever, asking people and just picking up the hints about where to go next. I guess this can be seen as challenging, but after Lunar where it's very clear where to go next it's just a bit frustrating. To make matters worse there is an open world map like Final Fantasies as opposed to Lunar where the only purpose the world map serves is to select the town you go to. So it takes figuring out where to go that much longer.
So I'm only about 5 hours in and overall it's enjoyable. The story is a bit bland but I'm willing to see where it goes. The action element is enough to keep me coming back. I always look forward to puzzles. More to come soon. Later Gamers!
Monday, May 3, 2010
Lunar Silver Star Story: Final Thoughts
So I finally put some time in this weekend and finished this game. To be honest before I picked it up this weekend I was dreading it. I knew what I had to do next in the game: I had to back track and fight a ton of unnecessary random battles. Nothing frustrates me more in an RPG. I understand having to go back to old cities, but in great games it's streamlined so it doesn't seem like a chore. So after getting past that part oh boy was I in for a surprise. The 2nd act of the game seemed to drag and frustrated me a bit. But I'm glad I trudged through it because the final act kicked you in the face and didn't apologize! It was one of the more memorable and unique endings to any RPG I've ever played. So here are my thoughts on the game overall.
Gameplay:
Lunar presents some interesting features in this RPG adventure. There's no unique puzzle dynamic or world exploration means however. Outside of just walking from city to city there isn't much of world map at all. You get an airship but never control it (which is annoying -_-). Stores are standard: buy weapons, items, and armor. No custom upgrades or anything. Although at the end it's pretty cool because your old friend owns a store and lets you take anything you want for free. So before your final assault you can just stockpile!
The battle system is pretty unique. It is turn based, but it's based on how close you are to your enemy. You have to be close enough for melee, Area of Effect attacks, etc. So in that aspect it's kind of unique. Also, each character has a pretty specific role in battle (meleee, caster, healer) so you don't have to worry too much about what each person is going to do each round. It's also nice midway through the game because Alex gets an ability to wipe out an entire group of monsters in one attack so random battles aren't such a nuisance. Overall the game-play is solid and enjoyable
Sound:
The sound effects are pretty cool. There's some memorable sounds from sword slashes, spells, etc. They did a good job to match the style and graphics. Now as for the soundtrack, it's pretty great. There are quite a few memorable tunes; including the battle theme, Meribia, Luna and Alex's song, as well as the song Wind's Nocturne sung by Jenny Stigile Magallanes in the boat cut scene (from what I gather is pretty beloved in the Lunar series).
Now I did play the PSP version so I don't know how the original soundtrack sounded in comparison. They do repeat tunes quite a bit, but they match the tone of the game so it works. What I really love is near the end they remix a lot of songs. They either make it sound more powerful/ inspiration or emotional. I especially love all the music in the finally cinema. I now know why the PS1 complete version came with the soundtrack: It's pretty good!
Graphics:

So above you'll see a comparison of the opening scene graphics from the Sega Saturn/ PS1 version and the PSP version. I'll have to say the PSP ones are just more appealing to me and I don't know if the PS1 graphics' charm would be enough for me. Anyways, the PSP graphics were a nice upgrade and worked really well. I enjoyed how they looked and they added a lot of character to the game. What i particularly love about Game Arts games is that the text boxes have hand-drawn versions of the characters to show emotion. It adds a lot to dialog and helps you better understand the feeling the writers were trying to get across.

Story:

All kinds of loose ends are tied up, there's a few "surprises", plenty of story arcs, new music remixes, and maybe the most unique way to end the game I've ever seen. Normally RPG endings go something like this: Defeat the final boss, final cinema, credits, THE END. But with Lunar you're allowed to walk around and see how the minor characters stories are tied up. It's a welcome change to a pretty standard way to end games. I don't wanna give away too much in case you're planing on playing it but it is awesome overall. I can't help but think it has a hint of Christianity though with the Goddess becoming a human story line.
Final Thoughts: Play It
Overall this game is good and solid. It's definitely above average, but I don't know if it can really compete with the Final Fantasies of the RPG world. It's not supposed to though. It's a charming love story with a unique way to do an RPG with its hand draw animation and fun cast of characters. I will say the ending part of the game is by far the best. The whole story wraps up so beautifully and makes the whole experience worth it. If you enjoy RPGs at all you should pick it up. I clocked in at around 27-28 hours on the game clock, but I cant be sure how much I really played because I left my PSP on over night one time haha. So you're probably looking at a little over 20 hours if you don't dilly dally around.
As for my next game....I'm pretty much limited to the PS1 classics library on the PlayStation Network. So right now I'm thinking either Suikoden (A grand scale war-style RPG) or Wild Arms (More action-oriented with a wild west theme). I'm leaning towards Wild Arms, but what do you think? Let me know! Thanks for taking the time to read this all and continuing to check out the blog. Later Gamers!
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Saturday, May 1, 2010
My Entire PS2 RPG Collection
Yeah those two games right there are it. Kingdom Hearts 2 and Final Fantasy 12. Man those 2 game couldn't be farther apart in quality. Who would have thought an RPG where your party Members are Donald Duck and Goofy would even come close to rivaling Square-Enix's second Final Fantasy on the PS2? Well it did and far surpassed it. Although this blog is dedicated to PS1 RPGs I decided to share my small PS2 collection with you and my thoughts on the games. So here it goes...
So Kingdom Hearts, wow. Seriously who thought Sqaure-Enix and Disney working together could make such a memorable game? For those not familiar with the game it's about a young boy who's out to save the world from all the "Heart" being taken out of it. Sounds cheesy I know but that's the Disney side of it. So the main character, Sora, is warped into the world of Disney, traveling through different worlds based on movies such as Aladdin, Pirates of the Caribbean, Mulan, and many more. In each world you basically play a shortened version of the movie plot while throwing in the story of the Heart and saving people from becoming "Heartless".
Despite it's light-hearted premise it's has some dark story arcs and is an enjoyable experience overall. And this is probably the only time I'd EVER call Mickey Mouse a Bad Ass. Seriously he freaking pwns noobs in this game. You only wish you could fight with him more because King Mickey, as he's known in the game, is by far the best fighter you'll get on your team through the game. The mythos of the heartless enemy is interesting and the addition of the "Nobody's" adds further depth(and confusion) to the story. I don't wanna ruin any major plot points but if you haven't played Kingdom Hearts 1 or 2 you should do yourself a favor and play them. They have a more action-oriented battle system so if you don't like the tradition turn based system common in Final Fantasy then this should be a welcomed change.
Now on to the disappointment known as Final Fantasy 12...I was actually really excited for this game because it took place in the world of Ivalice which was the setting for the highly popular PS1 Classic "Final Fantasy Tactics". The first disappointment is ,outside of the name, it pretty much has nothing to do with FFT. Yeah it has the name which is cool, but I think they only did this to push sales. So there are a few new additions to the game which I actually liked.
1.) The Jobs board. Basically it's like an MMO in that you get a quest to go find/ kill something and you get rewarded for each one you complete. There are close to a hundred if I remember correctly so that should add some hours and fun to the game.
2.) Leveling system. Instead of generic characters you can upgrade them to specialize in weapons, summons, and abilities. So it's pretty customizable. Adding more depth to the game.
Now for the rest...the game basically plays itself in battles. You set up actions before the battle so they act according to a set of priorities. Example: Top priority to heal if life is below 50%, second is revive if someone dies, third attack, etc. It's nice to innovate but it acts more like a movie than playing it at all. And that's the problem as a whole, it just feels like a movie more than a game and its just boring. The dungeons are long and a bit boring at times. To top it off the two main characters, Vaan and Ashe, are so annoying and I feel like other characters should have/ could have been the main characters. Vaan and Ashe just aren't interesting.
My favorite character of any Final Fantasy is a guy by the name of Balthier. He's a sky pirate with a really interesting past. It gets revealed slowly through the game and you end up wanting to know more about him than anyone else (well at least I did). Also, he's just funny! His dialog is super witty and I find myself begging for cut scenes so I hear hear him spit a gem of wisdom out. I actually tried playing through this game TWICE and stopped both times. I couldn't muster up the will to do it. It's pretty, intriguing to a point, but it just becomes a chore and games shouldn't be that.
So there ya go, my small collection of PS2 RPGs. I actually would love to own Kingdom Hearts 1 because that game was awesome as well. I'm sure there are better PS2 RPGs but this is basically all I've played and all I own. I'm still playing through Lunar so as more updates come I'll post them. Later Gamers!
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